![]() ![]() Pipeline: Studios need to integrate many different tools that use different data formats into a single pipeline. Why are so many productions rushing to adopt USD? It all starts with three main problems that exist in visual effects, animation, gaming, and any industry where large-scale 3D datasets are utilized. Production pipelines around the world, big and small, are adopting the technology at an unprecedented rate. In this multipart series, I’ll be giving you some background on what USD is, where it came from, why you want to be using it, its history in Maya, as well as our plans for its future in Maya. Pixar’s Universal Scene Description also known as USD, is taking the 3D world by storm.
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